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✨ What’s new · Update #18
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30 October 2026
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Every workshop, coaching session, Training Centre module and pathway — in one beautiful guide. Read it online, flick through it on your phone, or download your own copy.
WFA1109 – Designing Skill Progressions shows coaches how to move players from learning a skill to using it in a match. You will learn the stages of skill learning, how to progress from closed to open practices, how to use the STEP model and constraints to change difficulty, how to judge when to progress or regress, and how to plan progressions across a block of sessions. It is a WFA award, not an ECB qualification; anyone seeking a recognised coaching qualification should follow the official ECB coaching education pathway, such as the ECB Foundation Coach and Core Coach courses.
This module is for coaches who have completed WFA1102 and want their sessions to build skills that last. Progressions are the thread running through all good coaching, from batting and bowling to fielding and keeping. The module is recommended preparation for WFA1112 Coaching Tactics and Match Scenarios and WFA1114 Leading a Supervised Coaching Session.
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Winn Family Association · Training CentreWFA1109
Coaching
Designing Skill Progressions
Learn how to build practices that progress from simple to match-like, using STEP and constraints to set the right challenge.
Intermediate · About 35 minutes · 6 lessons
Welcome to WFA1109 Designing Skill Progressions, a Winn Family Association Training Centre module. Learn how to build practices that progress from simple to match-like, using STEP and constraints to set the right challenge. This module has 6 lessons. Let's begin.
Winn Family Association · Training CentreWFA1109
Lesson 1 of 6
How Players Learn Skills
Early stage: working it out, many errors
Middle stage: more consistent and adaptable
Later stage: largely automatic, attention on decisions
Players progress at different speeds
Lesson 1. How Players Learn Skills. In this lesson you will look at how skills develop. Players often move through stages. At first they are working out what to do and make many errors. With practice, the movement becomes more consistent and they can start to adapt it. Eventually, it becomes largely automatic, freeing their attention for decisions such as where to hit the ball or which delivery to bowl. Not every player moves at the same speed, and players can drop back a stage under pressure or fatigue. Understanding these stages helps you decide how much information to give, how hard to make an activity and when to move on.
Winn Family Association · Training CentreWFA1109
Lesson 2 of 6
From Closed to Open Practice
Closed practice is predictable and controlled
Open practice adds variation and decisions
Progress along the scale as players improve
Move to decision-making early and safely
Lesson 2. From Closed to Open Practice. In this lesson you will learn about closed and open practices. A closed practice is predictable and controlled, such as driving a drop-fed ball. It is useful early on for building technique. An open practice adds variation, movement and decisions, such as facing mixed deliveries from a bowler with fielders in place. Match play is the most open of all. A good progression moves players along this scale, adding unpredictability as they become more consistent. Do not stay in closed practice for too long, because skills learned only in predictable settings often break down in matches. Aim to get players into decision-making activities as early as their safety and ability allow.
Winn Family Association · Training CentreWFA1109
Lesson 3 of 6
The STEP Model
S is space: bigger or smaller area
T is task: change what players must do
E is equipment: balls, bats and targets
P is people: numbers and groupings
Lesson 3. The STEP Model. In this lesson you will learn a simple tool for changing difficulty, known as STEP. S stands for space: making the area bigger or smaller. T stands for task: changing what players must do, such as hitting into a target or scoring off a set number of balls. E stands for equipment: using different balls, bats or targets, such as a soft ball or larger stumps. P stands for people: changing numbers, such as adding fielders or working in pairs. By adjusting one element at a time, you can make an activity easier or harder for the whole group or for individual players without changing the whole session.
Winn Family Association · Training CentreWFA1109
Lesson 4 of 6
Using Constraints and Games
A constraint is a rule that shapes behaviour
Bonus runs and target zones guide players
Small-sided games build skill and decisions
Adjust constraints that are too easy or hard
Lesson 4. Using Constraints and Games. In this lesson you will learn how constraints shape learning. A constraint is a rule or condition that encourages players to find a particular solution. For example, awarding bonus runs for hitting along the ground encourages controlled drives, while placing a target zone outside off stump encourages a consistent line. Small-sided games with clever rules can develop technique and decision-making together, often without long explanations. Watch how players respond and adjust the constraint if it is too easy or too hard. Constraints work well with experienced players, who enjoy problem solving, and with juniors, who learn through play.
Winn Family Association · Training CentreWFA1109
Lesson 5 of 6
When to Progress or Regress
Aim for success often but not always
Near-perfect success means progress
Frequent failure and frustration means regress
Adjust individuals within the same activity
Lesson 5. When to Progress or Regress. In this lesson you will learn to judge the right level of challenge. A useful guide is that players should succeed often but not always, perhaps around seven times out of ten. If players succeed almost every time, the activity is probably too easy and it is time to progress. If they fail most of the time and become frustrated, regress to an easier version. Watch for technique breaking down, boredom or loss of focus, all of which are signals to change something. You can progress or regress individuals within the same activity using STEP, so everyone in a mixed-ability family group is challenged appropriately.
Winn Family Association · Training CentreWFA1109
Lesson 6 of 6
Planning Progressions Across Sessions
Plan themed blocks of sessions
Build from simple to complex over weeks
Revisit key skills regularly
Link the block to the season calendar
Lesson 6. Planning Progressions Across Sessions. In this lesson you will look at progressions over several weeks. A single session rarely makes a skill stick. Plan a block of sessions with a theme, such as playing spin or bowling at the death, and build from simple to complex across the block. Revisit key skills regularly rather than covering them once and moving on. Use your session reviews to decide where to start the next time. Link progressions to the season, focusing on technique during pre-season and more on match scenarios as the Winn Family T-20 League season approaches. Keep notes so you and other coaches can see the plan.
Winn Family Association · Training CentreWFA1109
What you'll get
Your WFA1109 Designing Skill Progressions Badge
Your Certificate of Completion
WFA Practice Design Award
When you complete this module you will receive: Your WFA1109 Designing Skill Progressions Badge; Your Certificate of Completion; WFA Practice Design Award.
Winn Family Association · Training CentreWFA1109
You're ready
Take the test
12 questions · 80% to pass
That's the end of the module. When you're ready, take the 12-question test. You need 80 percent to pass. Good luck.
1 / 9
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Reference videos
Short clips to help explain the details. Watch any that are useful.
How to IMPROVE your BATTING footwork | Cricket Batting DrillsCoachCricXI - Online Cricket Coaching — a set of footwork drills that progress from beginner to advanced.Full FAST BOWLING drill set | Improve in 1 SESSIONCoachCricXI - Online Cricket Coaching — a full bowling drill set showing how practices build on each other.
Take the slides away
Download the official deck and work through it in your own time.
In this lesson you will look at how skills develop. Players often move through stages. At first they are working out what to do and make many errors. With practice, the movement becomes more consistent and they can start to adapt it. Eventually, it becomes largely automatic, freeing their attention for decisions such as where to hit the ball or which delivery to bowl. Not every player moves at the same speed, and players can drop back a stage under pressure or fatigue. Understanding these stages helps you decide how much information to give, how hard to make an activity and when to move on.
Early stage: working it out, many errors
Middle stage: more consistent and adaptable
Later stage: largely automatic, attention on decisions
Players progress at different speeds
2From Closed to Open Practice✓ Done
In this lesson you will learn about closed and open practices. A closed practice is predictable and controlled, such as driving a drop-fed ball. It is useful early on for building technique. An open practice adds variation, movement and decisions, such as facing mixed deliveries from a bowler with fielders in place. Match play is the most open of all. A good progression moves players along this scale, adding unpredictability as they become more consistent. Do not stay in closed practice for too long, because skills learned only in predictable settings often break down in matches. Aim to get players into decision-making activities as early as their safety and ability allow.
Closed practice is predictable and controlled
Open practice adds variation and decisions
Progress along the scale as players improve
Move to decision-making early and safely
3The STEP Model✓ Done
In this lesson you will learn a simple tool for changing difficulty, known as STEP. S stands for space: making the area bigger or smaller. T stands for task: changing what players must do, such as hitting into a target or scoring off a set number of balls. E stands for equipment: using different balls, bats or targets, such as a soft ball or larger stumps. P stands for people: changing numbers, such as adding fielders or working in pairs. By adjusting one element at a time, you can make an activity easier or harder for the whole group or for individual players without changing the whole session.
S is space: bigger or smaller area
T is task: change what players must do
E is equipment: balls, bats and targets
P is people: numbers and groupings
4Using Constraints and Games✓ Done
In this lesson you will learn how constraints shape learning. A constraint is a rule or condition that encourages players to find a particular solution. For example, awarding bonus runs for hitting along the ground encourages controlled drives, while placing a target zone outside off stump encourages a consistent line. Small-sided games with clever rules can develop technique and decision-making together, often without long explanations. Watch how players respond and adjust the constraint if it is too easy or too hard. Constraints work well with experienced players, who enjoy problem solving, and with juniors, who learn through play.
A constraint is a rule that shapes behaviour
Bonus runs and target zones guide players
Small-sided games build skill and decisions
Adjust constraints that are too easy or hard
5When to Progress or Regress✓ Done
In this lesson you will learn to judge the right level of challenge. A useful guide is that players should succeed often but not always, perhaps around seven times out of ten. If players succeed almost every time, the activity is probably too easy and it is time to progress. If they fail most of the time and become frustrated, regress to an easier version. Watch for technique breaking down, boredom or loss of focus, all of which are signals to change something. You can progress or regress individuals within the same activity using STEP, so everyone in a mixed-ability family group is challenged appropriately.
Aim for success often but not always
Near-perfect success means progress
Frequent failure and frustration means regress
Adjust individuals within the same activity
6Planning Progressions Across Sessions✓ Done
In this lesson you will look at progressions over several weeks. A single session rarely makes a skill stick. Plan a block of sessions with a theme, such as playing spin or bowling at the death, and build from simple to complex across the block. Revisit key skills regularly rather than covering them once and moving on. Use your session reviews to decide where to start the next time. Link progressions to the season, focusing on technique during pre-season and more on match scenarios as the Winn Family T-20 League season approaches. Keep notes so you and other coaches can see the plan.
Plan themed blocks of sessions
Build from simple to complex over weeks
Revisit key skills regularly
Link the block to the season calendar
Assessment
You need 80% to pass. You can retake it as often as you like. Pass and your certificate is issued automatically.
🔒 This test is locked until you successfully complete the required prerequisite module.